Zbrush
4R6
ZRemesher,
당신은 창의적인 더 많은 시간을 보낼 수 있습니다!
ZBrush를 4R6 개선하고 당신이 당신의 창의성과 생산성을 높일 수있는
새로운 기능의 풍부한 툴 세트에 대한 액세스를 제공함으로써 ZBrush의 기능을 지속적으로 강화하고 있습니다. 새로운 ZRemesher는 완전히
더 나은 자동화 및 사용자에게 안내 토폴로지를 제공하기 위해 리 토폴로지 시스템을 다시 제공합니다. 모두 유기 및 하드 표면 조각을위한 워크
플로우를 개선 할 수있는 새로운 브러쉬 기능도 있습니다.
ZRemesher
ZRemesher is the next evolution in our automatic retopology solution. ZRemesher
has been designed with an artist’s point of view in mind. With a single click,
ZRemesher produces ideal new topology based on your original mesh.
The new functions in ZRemesher are smarter, able to analyze the curvature of
your model with the precision of a computer, but with the subtlety of the human
eye.
Add more polygons locally where needed, changing their shape to create perfect
topology flow. As with most ZBrush tools, ZRemesher also lets you take control
over the automatic process and give your own guidance to the core algorithms. It
is easy to drive the flow of polygons with the help of curves. You can also
define where you wish to have more or lower polygon density. You can perform
local retopology to a specific part of your mesh while keeping a natural
connection with the support model.
By default, ZRemesher gives the Adaptive Size setting higher priority than the
Target Polygon Count because of the Adaptive Density mode which is enabled by
default. But when this mode is disabeled, ZRemesher will adjust its topology
calculations to give equal weight to your Target Polygon Count value.
New Brushes
ZBrush’s powerful creative toolset is largely based on its brush system. With
each release we add new brushes that can transform your way of working or simply
make your daily sculpting easier. With ZBrush 4R6, we continue this long
tradition.
The new Trim Curve brushes cut your models in a way that is very similar to the
Clip brushes, but deletes the affected polygons rather than pushing them to the
stroke line. And as you can imagine, these new brushes will be DynaMesh’s new
best friends!
Creating holes through a mesh has been possible since the introduction of
DynaMesh and more recently enhanced with Mesh Fusion. Now ZBrush adds another
option for this purpose with the Bridge Curve brush: select an opening,
PolyGroup border or crease edge and connect it with another to generate a bridge
of polygons. And because this new topology detection is so useful with the Frame
Mesh feature, we went ahead and enabled it for all brushes that use curves. You
will love it as much as we do!
Other Additions
The new additions and improvements don't stop there! Here is a brief summary of
other noteworthy new functions:
DynaMesh now preserves PolyGroups. This makes it so easy to do Panel or Group
Looping on a DynaMesh after having used Mesh Insert or Mesh Fusion!
The Slice brushes now only operate on the curve position and won't propagate.
What you see is now exactly what you get!
Group Front -- a new PolyGroup creation function -- detects all polygons which
face the camera and assigns them to a single group. This tool will let you
create special effects by using your point of view, such as deformation of only
the parts of your model that are visible to the camera.
The new Solo Dynamic mode keeps only the current
active SubTool visible when manipulating it in front of the ZBrush camera, in
order to improve 3D navigation.
Internal UV Smoothing has been updated to freeze the UV borders.
And of course, a lot more!