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SpeedTree
유사 기능 제품
3D 이미지 저작/VRML 도구
 
가격정보
P# OS언어제품구분버전소비자가공급가견적주문
01
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Win 영문 현 시점 최적가로 견적을 받아보세요   15,620,000 14,771,900 견적요청
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08
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요약정보

아름답고 생생한 3D 식물 이미지 제작을 가능케 하는 프로그램

SpeedTree는 실시간 개발자와 오프라인 애니메이터를 위한 제품으로서, 아름답고 생생한 3D 식물 이미지 제작을 가능케 하는 프로그램. 나무는 일반 3D 나무 솔루션의 폴리곤 일부만을 사용하여 제작되었으며, 그 것만으로도 광대한 숲을 세밀하게 그릴 수 있다.

동일계열 제품

  • SpeedTree


상세정보

SpeedTree For Games & Real-Time

We Know Games

SpeedTree has been the industry's premier foliage solution since 2002. An early SpeedTree adopter, Bethesda Softworks, raised the bar for virtual forests with The Elder Scrolls IV: Oblivion™. We went on to win our first Game Developer's Frontline Award for most outstanding middleware after its release in 2005.


Since then we've been helping developers world-wide save time so they can concentrate on what they do best: make games. Modeling, animating, and rendering entire forests from scratch requires an exorbitant amount of resources and time. With SpeedTree, you can avoid having to reinvent the wheel.


SHOW FEATURES

Features For Game Developers

No matter where you fall in the production pipeline, SpeedTree has you covered:

SpeedTree for Artists

  • Artists can take full control with the SpeedTree Modeler – it handles both ultra-realistic or impossibly stylized trees.
  • Save time with procedural modeling, or get exact results with hand drawing.
  • Precisely control crucial performance aspects including polygon counts, LOD transitions, and fill rate.
  • Gain access to the SpeedTree Model Library – hundreds of species and thousands of high-quality texture maps at your fingertips.
  • Use our built-in world builder to quicky place thousands of trees.
  • View a modeling walthrough right now.

SpeedTree for Programmers

  • Full source code is provided via the SpeedTree SDK. Drop the code right in, or modify it in any way.
  • Vast and efficient forests – the SDK has a highly optimized system to cull the trees that aren't visible and determine the LOD states of the ones that are.
  • The SpeedTree Compiler will automatically generate distant billboards and also stitch texture maps together into a shared atlas to reduce draw calls.
  • Our billboards are 360° (approach them from any direction) and normal-mapped (the lighting matches at any time of day). We also supply a horizontal billboard for bird's eye views.
  • We support multiple platforms without being a black box. Use only the C++ classes that you need, from full forest management to basic geometry access.

 

See for Yourself…

SpeedTree isn't right for every application and we don't expect you take our word for how great it is. If trees are a concern for you and you believe we might be able to help, please click the link below to get started with our free evaluation.

SpeedTee,SpeedTree, IDV,Interactive Data Visualization, Inc
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