artificial terrain. natural appearance
Powerful Fractal Generators
The theory of fractals provides nearly unlimited level of detail to your
terrains. However, fractal terrains often lack diversity and are difficult to
control.
World Machine 2's Advanced Perlin Noise allows you to create very unique terrain
types and styles, ranging from realistic to incredibly stylized.
Graph Based Interface
The shape of your world depends upon the components used to create it. World
Machine uses a network-based (graph) user interface; these have been growing in
popularity for a number of years. By stringing together components, you can
achieve endless combinations of effects.
Powerful Erosion Modelling
The natural world is not shaped merely by mathematics. Wind, water, and other
chaotic processes are responsible for much of the appearance of our world. World
Machine offers industry-leading erosion tools to help create natural appearing
terrains.
Powerful precipitation and river erosion models allow you to simulate millions
of years of erosion...without having you wait around too long.
visual design, procedural power
bridge the gap between artistically hand-crafted and fully
artificial terrains.
New to World Machine 2 is a layout view that allows you to use vector-based
drawing tools to manipulate your terrain. Combine the power of infinitely
detailed fractals with intutively drawn shapes to define your major terrain
features.
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Create Shapes to use as
a base for further terrain synthesis.
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Insert Roads and other
shapes that can realistically carve and fill the surrounding terrain.
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Draw Masks to control or
limit effects to particular geographical regions.
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Interchange vector
shapes with illustration and 3D packages using industry-standard file
formats (SVG, AI)
texture your world
For the first time, World Machine can create not only the shape of your terrain,
but the color of it. Create megatexture-style high resolution texture maps for
your external renderer or simulation engine, or create and export influence maps
for traditional tiled texture rendering.
To help deal with the complexity of crafting textures, World Machine 2 ships
with a variety of pre-built macros that make assembling fantastic looking
surface texture maps quite easy. In fact, most of the images you see here have
had their texture maps created solely with one of these default macros!
RGB data is manipulated in full 32bit floating point accuracy, and can be
exported to 8 and 16bit/channel formats.
one world. many views
The terrain you define in World Machine exists upon an endless plane; you can
view or export as large or small a section as you prefer at any time. Your
viewing options incude:
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Realtime 3D Views
Every action you take is
previewed immediately for the current rendering viewport in a fully 3D
viewport
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Explorer View
Highly dynamic, Explorer
View is not limited to merely showing you the current rendering area.
Instead, you can fly, drive, or walk through the entire boundless
world you have defined.
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Layout View
The complement to Explorer
View, Layout View is an orthographic overhead view. Offering Google
Maps-style navigation and an astounding zoom ratio greater than 10,000:1,
Layout View allows you to design, plan, and inspect your world in full
detail.