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  • V-rep
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V-rep
  • V-rep
  • Virtual robot experimentation platform

  • 제조사 : Coppeliarobotics Brand Shop
  • 제품번호 : 2936
 
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요약정보

동일계열 제품

  • V-rep


상세정보
V-REP is the Swiss army knife among robot simulators: you won't find a simulator with more functions, features, or more elaborate APIs.

The robot simulator V-REP, with integrated development environment, is based on a distributed control architecture: each object/model can be individually controlled via an embedded script, a plugin, a ROS node, a remote API client, or a custom solution. This makes V-REP very versatile and ideal for multi-robot applications. Controllers can be written in C/C++, Python, Java, Lua, Matlab, Octave or Urbi.

V-REP is used for fast algorithm development, factory automation simulations, fast prototyping and verification, robotics related education, remote monitoring, safety double-checking, etc.



V-REP main features

Cross-Platform & Portable 6 Programming Approaches Powerful APIs, 7 languages

V-REP is cross-platform, and allows the creation of portable, scalable and easy maintainable content: a single portable file can contain a fully functional model (or scene), including control code.

 
Simulator and simulations are fully customizable, with 6 programming approaches that are mutually compatible and that can even work hand-in-hand. 7 fully supported programming languages.
 
Regular API: 500+ functions (C/C++ & Lua)
Remote API: 100 functions (C/C++, Python, Java, Matlab, Octave, Lua & Urbi).
ROS interface: 100 services, 30 publisher types, & 25 subscriber types.
     
Remote API Dynamics/Physics Inverse/Forward Kinematics
> 100 embeddable V-REP functions: control a simulation or the simulator itself remotely (e.g. from a real robot or another PC). Easy to use, supports sync. or async. operation, is optimized for heavy data transfer and minimizes comm. lag 4 physics engines (Bullet Physics, ODE, Vortex Dynamics and Newton Dynamics) for fast and customizable dynamics calculations, to simulate real-world physics and object interactions (collision response, grasping, etc.)
 
Inverse/forward kinematics calculations for any type of mechanism (branched, closed, redundant, containing nested loops, etc.). An embeddable version of the IK/FK algorithms is available (i.e. can run on your robot).
 
     

Collision Detection
Minimum Distance Calculation Dynamic Particles
Fast interference checking between any meshes or collection of meshes, with optional collision contour calculation
 
Fast and exact minimum distance calculation between any meshes (convex, concave, open, closed) or collection of meshes
 
V-REP supports customizable particles that can be used to simulate air or water jets, jet engines, propellers, etc.

 
     
Proximity Sensor Simulation Vision Sensor Simulation Building Block Concept
Powerful, realistic and exact proximity sensor simulation: performs an exact minimum distance calculation within a customizable detection volume. Much more continuous operation than with discrete ray sensors
 
Simulation of vision sensors with many built-in image processing filters, fully customizable and extendable (e.g. via plugin)


 
Anything - from sensors or actuators, to whole robotic systems - can be built within V-REP by combining basic objects and linking various functionality via embedded scripts. Every scene object can have its own embedded script!
     
Path/Motion Planning Data Recording and Visualization Custom User Interfaces
Holonomic path planning in 2-6 dimensions, non holonomic path planning for car-like vehicles, and motion planning for kinematic chains. Custom path/motion planning algorithms are also supported A large variety of recordable data streams (including user-defined) can display time-graphs, or can be combined with each other to form x/y-graphs, or 3D curves
 
Unlimited number of fully customizable user interface elements, with integrated edit mode. Custom Windows-style dialogs are of course also supported through plugins
 
     
Integrated Edit Modes Easy Data Import/Export RRS Interface & Motion Library
Next to the regular scene edition/composition, special edit modes are also supported, including mesh edit modes (including a semi-automatic primitive shape extraction method) or the path/trajectory edit mode Following file formats are supported (also when called through the API): URDF, COLLADA, DXF, 3DS, OBJ, STL (ASCII & binary)

 
The RRS-1 interface specifications are fully implemented, and the Reflexxes Motion Library type IV is fully supported.

 
     
Full-Featured Scene Hierarchy Convenient Model Browser Full Interaction
The scene composition is intuitively visualized in a scene hierarchy view, indicating object names, types, associated control scripts, loop closures, selection and visibility states, warnings, etc. The integrated model browser supports drag-and-drop operations (also during simulation!) for convenient scene composition. The available model library, updated at each release, can be easily extended by the user Full interaction also during simulations: models, together with their associated behavior (i.e. embedded scripts) can be shifted, rotated, copy/pasted, scaled, erased, etc. without having to adjust any code
     
Vrep, Coppeliarobotics
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