What does psd-manager do ?
Saving the rendered image as a layer in a PSD file
is an easy task; psd-manger can do this and much more. It lets you add all
render elements of your scene as layers to a PSD file. No more trouble to
compose dozens of render elements, because presets and automatic layer sorting
make it a breeze to setup the correct layer order. You may also manually control
the blending modes along with the order of the layers. But psd-manager doesn't
stop there. What you really need during post production and for last minute
changes are accurate antialiased selections/masks. That's why psd-manager allows
you to add selections or layers for each object/material of your choice to the
final PSD. Gone are the days when you had to draw selections by hand or to
render timeconsuming additional passes to get them. To give you even more
possibilities to spice up your images you can even add G-Buffer Channels to the
PSD file. psd-manager 3 relies on 3ds Max core capabilities, like the G-Buffer
and render elements, which make it fast, extendable and in addition, open to all
renderers.
Why psd-manager ?
Every professional 3D artist will agree, rendering
complex scenes is a stressful job, especially when your customer or boss is
sitting right behind you and it is not really clear how the final project should
look like. Even "little" changes in the 3D scene can easily turn out to be one
of those jobs that cost you another sleepless night!
Whether you use it for last minute changes, post production or just to quickly
implement some variations of your renderings - the best tools are those that are
fast, easy and fun to use; psd-manager 3 is one of them.
What can I do with such a feature rich PSD ?
psd-manager 3 gives you the combined power
of render elements, anti-aliased object and material selections in every
application that supports PSD files. The possibility to alter every aspect of
your image for one or multiple objects and materials in post, will change the
way you work. You can for example make color corrections, add depth of field and
fog, smooth shadows, paint more detail without affecting shadows and highlights,
add blur and weight reflections, adjust highlights and add glow effects. All
tweaking can be made on a specific object or material.